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PC Gamer
PC Gamer
Christopher Livingston

Cities: Skylines 2's simulation is so realistic that all the young people are broke

As we get closer to the October 24 release of Cities: Skylines 2, Paradox Interactive is sharing more about how the city builder sequel works. Today in a new video and development diary we learned a lot about how traffic will find its way through the cities we build using a new AI pathfinding system.

This pathfinding system already sounds more complex than the one in the original Cities: Skylines, which operated solely on proximity. It also sounds more realistic, since one of the factors that will help AI decide where to go is the cost of things like parking and transportation. 

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