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Player One
Player One
Entertainment
Isaiah Richard

CD Projekt Red Won't Give Up Physical Games — Even When PlayStation Gives Up Discs

Ciri appears in official key imagery for The Witcher 4. CD Projekt Red says it intends to continue offering physical releases even as the games industry shifts further toward digital distribution. (Credit: CD PROJEKT RED)

The death of the PlayStation disc does not necessarily mean the death of the game box. CD Projekt Red is betting on the distinction.

Joint CEO Michał Nowakowski has said the studio retains an affinity for physical releases and intends to keep making them, with a promise aimed squarely at collectors: players can expect CDPR to put out "a box that's going to make it worth your while."

That's a more interesting statement than it first appears, because of what's coming in January 2028.

CDPR isn't abandoning physical

Nowakowski's position comes with an important caveat he raised himself: platform holders control disc manufacturing. Sony, Microsoft and Nintendo decide what gets pressed, and a third-party developer adapts to those decisions rather than overriding them.

What CDPR is committing to is the product, not the format. The studio wants to keep shipping something you can hold, and it's signalling that it will keep doing so even if the economics and manufacturing of optical media change underneath it.

Note what has not been said: there is no confirmation of a Witcher 4 disc on any platform, no announced contents for any future physical edition, and no timeline. Nowakowski described intent and philosophy.

"Physical" and "disc" are becoming different things

This is the shift worth understanding, and it's the reason this story isn't just another entry in the physical-media obituary column.

For thirty years, "physical edition" meant "the game is on this disc, plus some extras." As disc production ends for new releases, that definition splits. A physical edition can survive as a premium object whose game component is a download code — which is exactly the arrangement that has already drawn complaints in code-in-a-box releases elsewhere.

What could fill that box instead? Based on CDPR's own history rather than any announcement: maps, art books, soundtracks, lore compendiums, physical collectibles, and packaging designed to be displayed. The Witcher 3's standard edition — not a special edition, the standard one — shipped with a physical map, stickers, a soundtrack CD and a lore compendium.

Treat all of that as possibility, not plan. CDPR has named no contents for any future release.

The open question is whether buyers accept it. A collector's edition has always been a physical object plus a guaranteed way to play the game offline forever. Remove the second half and you're selling merchandise with a download code stapled to it — a proposition that lives or dies on how good the merchandise is. Nowakowski's phrasing suggests CDPR knows this is the bar.

Why CDPR is positioned differently from most publishers

Most publishers treated elaborate packaging as a marketing cost to be cut. CDPR built part of its identity on it, at a time when doing so was commercially unfashionable, and the goodwill it generated with PC players in particular — DRM-free releases, generous standard editions, free expansions — is not easily separated from the boxes those things arrived in.

That history is why the studio's commitment reads as more than PR. It also means CDPR has more to lose by quietly dropping physical than a publisher who never made it a brand promise.

Sony forces the issue

Sony has confirmed that physical disc production for all new games releasing on PlayStation consoles ends starting January 2028. After that date, new PlayStation games will be available digitally only, through the PlayStation Store and through retailers selling digital formats.

Games released before that date keep their discs, existing discs keep working, and PS5 disc drives continue to function for previously released titles.

Player.One has covered the fallout in detail, including Sony's Austrian disc plant already being converted to optical microlens production, a transition affecting roughly 300 workers.

The Witcher 4 makes this immediate

Here's where the timing gets genuinely awkward, and why this is worth writing today rather than in 2028.

Player.One reported last month that The Witcher 4 is targeting a 2028 release window, per Nowakowski himself, with more than 500 developers on the project. He was careful to call it a target rather than a locked date.

Line the three facts up:

  • The Witcher 4 is targeting 2028
  • Sony stops producing discs for new PlayStation releases starting January 2028
  • CDPR says it still wants to ship physical editions worth buying

CDPR's biggest project ever is aimed at almost exactly the moment the PlayStation disc stops existing for new games. That is not a coincidence anyone planned, and it is not something either company has addressed directly.

To be clear about what we don't know: The Witcher 4 has no confirmed release date, no confirmed platform-by-platform format, and neither CDPR nor Sony has said anything about whether a PlayStation version would ship on a disc. It is entirely possible the game arrives after January 2028 on PS5 as a digital release with a premium box beside it, and equally possible the schedule lands elsewhere.

What we can say is that CDPR has now stated its intention in advance of having to make the choice. Whatever The Witcher 4's physical edition ends up being will be the clearest test yet of what a game box means once the disc inside it is optional.

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