Generative AI in videogame development, despite the looming potentiality of a bubble popping, has continued to be a hot-button topic pelted at developers during earning calls, despite most of them recognising that there's not much use for it beyond mundane busywork.
Sure, it's being used commonly, but rarely for the actual making of the videogame itself. Filling in the roles that procedural generation might or, like, resizing shoulderpads—or for "user preference analysis". Not exactly the kind of stuff that revolutionises an industry, and certainly not enough to justify reducing labour en masse.