
The Switch 2's graphical capabilities might have been dissected when the console first arrived last summer, but it's fair to say that we still don't necessarily know the full limits of its power. After all, countless console generations before it have proved that only when skilled developers have had time to adjust their games for hardware in a bespoke way do we get to see what the limits really look like.I think we're likely still years away from that point for the Switch 2, in all honesty – even Nintendo's first-party games for the system have largely looked like they probably started life as Switch 1 titles. The next generation of Pokémon games, Winds and Waves, might just move the needle, but relying on their graphical performance isn't very responsible. In the last couple of weeks, though, one video game company has supplied me with not just a single game, but a pair of them that seem to underline just how impressive the Switch 2's hardware can be: Capcom. A couple of weeks ago I got my hands on Resident Evil: Requiem, and was able to play through the game both on PC and on Switch 2. It's the first time in absolutely ages that a massive series like this has simultaneously released on Nintendo's console alongside the other big ones, and the visual scaling is massively impressive.