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GamesRadar
GamesRadar
Technology
Josh West

Call of Duty: Black Ops 7 devs say that you can blame the Black Ops timeline for the wall jump not being a wall run: “Black Ops 2 really gave us a foundation for the technology available”

Black Ops 7 screenshot showing the returning characters from Black Ops 2.

If you've been playing the Black Ops 7 beta, you've probably noticed a couple of key changes to Omnimovement. The advanced movement system was introduced in Black Ops 6, affording you the opportunity to sprint, dive, and slide in any direction. Developer Treyarch has made some key tweaks for the 2025 instalment, improving base movement speed at the cost of Tac-Sprint and removing the ability to ADS while jumping and sliding by default (these systems are now activated as Perks).

Outside of changes, Treyarch has introduced one primary enhanced movement ability in Black Ops 7: the wall jump. You can now kick off from vertical surfaces, chaining up-to three jumps in sequence. Some of you may be wondering why this wall jump isn't a wall run. Well, associate creative director Miles Leslie tells me that you can blame Black Ops 2 and Black Ops 3 for that.

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