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Windows Central
Windows Central
Technology
Brendan Lowry

Call of Duty: Black Ops 7 and Warzone devs on making one of the biggest live-service games in the world — "Some teams see launch as the finish line. For us, it’s the starting gun"

An official screenshot of various skins from Call of Duty: Black Ops 7 Season 2.

Though online multiplayer games that get updated with new content and important adjustments have been around for over 20 years, it wasn't until we got titles like Destiny and Fortnite that we arguably saw the true birth of the "live service" genre, and its subsequent rise to dominance. Games like these aren't finished products that get occasional patches; they're constantly evolving projects, frequently updated with a steady stream of improvements and additions.

Today, live-service games are some of the biggest in the industry, and it seems like just about everyone is trying to make one. That's led to a very oversaturated market, and a lot of flops like Anthem or the infamous Concord. With so many options available for players, developers have to fiercely compete for their time with rapid content updates and lightning-fast fixes for gameplay and technical issues.

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