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The Guardian - UK
The Guardian - UK
Entertainment
Keith Stuart

Call of Duty: Black Ops 6: omni-movement is a literal game changer

Multiplayer omni-movement in Call of Duty: Black Ops 6.
Balletic and bloody … multiplayer omni-movement in Call of Duty: Black Ops 6. Photograph: Microsoft

Here is a statement of fact that I am not entirely proud of: I have played every Call of Duty game since the series launched in 2003. I’ve been there through the extremely good times (Call of Duty 4) and the extremely not good (Call of Duty: Roads to Victory). And while I may have cringed at some of the narrative decisions, the casual bigotry rife on the online multiplayer servers, and the general “America, fuck yeah!” mentality of the entire series, I have always come back.

In that time, I’ve seen all the many attempts to tweak the core feel of the games – from perks to jetpacks (thanks Advanced Warfare!) – but having spent a weekend in the multiplayer beta test for Call of Duty: Black Ops 6, I think developer Treyarch may have stumbled on the best so far. It is called omni-movement.

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