
If you've been getting your teeth kicked in by the bosses in Destiny 2's new Ghosts of the Deep dungeon, well, things are working as intended: Bungie wanted to make this dungeon extra hard in part because the Lightfall raid was "not delivering on the aspiration" of endgame content.
In a recent roundtable interview, raid and dungeon design lead Brian Frank addressed complaints around how punishing and grindy Ghosts of the Deep can be, especially as a solo player trying to get a one-man-army dungeon clear. In response to a question from my colleague Phil Savage at PC Gamer, Frank confirmed that Bungie went extra hard on Ghosts of the Deep by balancing it with full fireteams in mind, hence the brutal solo experience.