
With Borderlands 4 set to launch on September 12th, the buzz isn't just focused on the campaign; Gearbox is pushing hard on the endgame, but not everyone is happy about the decision to dial back the number of skill points we'll have to play with.
Creative director Graeme Timmins recently told Game Informer about Borderlands 4's "very ambitious" endgame, explaining that Gearbox's focus was baked into the core design. "I care about it a lot personally, as my role on Borderlands 3 was curating what became endgame for that… We made purposeful decisions with our Action Skill tree, assuming what will come in the future with our endgame."