
The Borderlands series is synonymous with its signature, cel-shaded, comic book-esque art style, but it originally started life with a more realistic look that developer Gearbox had to take a massive risk to move away from.
Speaking in a new interview with Game Informer, Gearbox boss Randy Pitchford explains: "Before we launched it, there were a lot of people going, 'Well, cute, but it's a post-apocalyptic vibe, and id Software is making Rage and Bethesda is making Fallout. You guys are screwed.' We believed in it, but a lot of people believe in things that don't work, so are we tricking ourselves?"