Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Blue Prince review: "This exploration roguelike is like nothing else I've played, and became a puzzle obsession I just couldn't shake"

The key art for the Blue Prince showing a doorway on a blue wall, which is open to reveal several more rooms within its frame, a person deep within opening another door several layers deep to a bright white light.

They say when one door closes, another opens. In Blue Prince, you'd better hope that's the case – as your goal is to constantly push forward while exploring a shifting manor house that changes layout every day. Exploring in first-person, each time you clutch a doorknob you get a selection of three possible rooms to etch onto your blueprint. Dead ends, hallways, bedrooms; the wrong choice may ruin your run, the right one may give you another breadcrumb on a trail of devious family secrets.

That's right, this is a roguelike exploration puzzle game, and the debut from the Californian based indie studio Dogubomb. There's certainly no combat, unless you count an assault on your brain cells. The premise is relatively simple: you're called to a family mansion at Mt. Holly to claim your inheritance – which hinges on you finding the 46th room in the house which only has 45. That means at least one secret lies tucked away, but what's genius about your first few attempts in Blue Prince is how quickly you find yourself stumbling upon many more. Documents to read, safes to crack, computers to trawl through, every newly opened door presents a fresh opportunity to be nosy.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.