
It might just be the understatement of the year to say that games take an awful lot of work to make, but perhaps nothing puts that into perspective more than these "never-before-seen design planning maps and alpha layouts" for Bloodborne, which make Yharnam almost recognizable.
Documented in a new guided tour by FromSoftware expert and creator of Bloodborne's old 60fps mod, Lance MacDonald, we can see how much the world of FromSoftware's 2015 action RPG changed, particularly around the starting area of Iosefka's Clinic and the hidden Forbidden Woods shortcut that eventually loops back to it later in the game.