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GamesRadar
GamesRadar
Technology
Dustin Bailey

Blood of Dawnwalker takes after Baldur's Gate 3's "freedom of choice" and RPG classic Gothic's small but dense world design

A crop of Coen looking at his closed fist in The Blood of Dawnwalker.

The Blood of Dawnwalker is built by devs with a clear, abiding love for the RPG genre, and creative director Mateusz Tomaszkiewicz is no exception. He's taken with Baldur's Gate 3's approach to player freedom, and that spirit – making sure that players can feel their impact on the game world – has helped to inform Blood of Dawnwalker.

The efforts in modern games toward "maximizing player agency" is "very exciting" to Tomaszkiewicz, as he tells GamesRadar+. "I love the games that did this in the past, and I loved what they did with Baldur's Gate 3, for example, with this – kind of mixing this narrative experience and maximizing your freedom of choice: what do you want to do, which plot lines do you want to do or not do, and how does the game world react to this? I think this is very exciting."

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