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The Guardian - UK
The Guardian - UK
Entertainment
Keith Stuart

Pushing Buttons: ‘Open world’ games are in need of a reboot

‘What once looked like freedom is in fact a sort of virtual open prison’. Open world games like the Legend of Zelda: Breath of the Wild sequel should rethink what an open world is for.
‘What once looked like freedom is in fact a sort of virtual open prison’. Open world games like the Legend of Zelda: Breath of the Wild sequel should rethink what an open world is for. Photograph: Nintendo

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In the mid-1990s, something extraordinary happened to video games. Increased processing power in modern consoles and PCs, and a shift away from the design sensibilities of linear arcade games, led to a new generation of ‘open world’ experiences. Super Mario 64, Grand Theft Auto, Driver … these titles rejected the idea of discrete sequential levels and missions and allowed players to fully explore environments, discovering the stories and characters for themselves.

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