
Today at GDC, San Francisco's annual summit of games industry professionals, former Blizzard chief creative officer Rob Pardo delivered this year's keynote address, sharing a lessons learned from a game development career spanning from his days as lead designer on Starcraft: Brood War and Warcraft 3 to founding his own studio at Bonfire, developers of the recently revealed Arkheron.
Throughout his hour-long keynote, Pardo reiterated that—despite the fact that he worked on some of history's most celebrated, enduring games—even he can't say with certainty what makes a hit. But as he closed his address, he directed a message at industry executives: If your developers have already delivered a success, the best way to repeat it is by keeping those developers on the payroll.