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GamesRadar
GamesRadar
Technology
Jordan Gerblick

Blizzard says fine, it'll "split the difference" with Diablo 4 players outraged over Mythics, keeps core changes intact to ensure the ARPG's "long-term health"

Winged Diablo 4 boss stands threateningly over player character.

Blizzard has partially caved to Diablo 4 players outraged over changes to Mythics introduced in a recent playtest and planned for a permanent release in next week's Season of Death Awakened. Instead of completely reversing course, the studio is meeting players in the middle, insisting that the fundamentals of the updates are necessary for build diversity in the long-term.

ICYMI, Blizzard revealed the full details of Diablo 4's 14th season in a recent blog post, showing off a slick (but slightly jarring) Overwatch collab, a new endgame activity, and a Warlock free trial. But despite all of that cool and fun stuff, everyone's talking about Mythics, which are now just Mythic Uniques instead of their own distinct item rarity. The big hullabaloo is that Blizzard planned to completely remove the guaranteed stats that synergized with a Unique item's, ahem, unique powers. Suddenly, Uniques didn't sound so unique anymore, and the most powerful, rarest loot in the game, Mythic Uniques, were shaping up to be barely indistinguishable from Legendaries.

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