
Blizzard story and franchise development team members responsible for many of the studio's cutscenes have voted in favor of union representation only one week after Call of Duty developer Raven Software did the same. Both groups made their decisions just over a month after parent company Microsoft laid off 9,000 to apparently make space for more AI investments.
"After more than a decade working at Blizzard, I've seen all the highs and lows," Blizzard principal editor Bucky Fisk says in a Communications Workers of America (CWA) press release. "For years, Blizzard has been a place where people could build their careers and stay for decades, but that stability's been fading."