
Black Myth: Wukong is perhaps the first game to really showcase the capabilities of Epic's Unreal Engine 5, utilising Nanite virtual geometry, Lumen ray-traced global illumination, and virtual shadow maps for its sumptuous environments, detailed character models, shadows, reflections, water caustics, and more.
The PC hardware requirements are pretty light but they're really only the minimums for running the game, as I'm sure many people noticed when they first ran the official benchmark tool, released by developer GameScience last week. The full game is more dependent on the performance of the graphics card, rather than the CPUthough as long as your CPU has six cores, 12 threads, or more, and it's no more than six years old, it will cope fine.