
It's impossible to talk about new studio Bit Reactor without talking about XCOM. 15 members of the team ("about a third of our studio") are former Firaxis developers and veterans of the series. That includes co-founder/CEO/creative director Greg Foertsch, and speaking to him and lead animator Hector Antunez, their enduring passion for the XCOM games shines through. So it's not surprising to discover that the Star Wars project they've been working on is going to be a tactical strategy game, drawing on all that experience for what they hope will be a step forward for the genre.
"I think [tactical strategy], it's a space that honestly has the most room of any genre to grow, through immersion and storytelling and visual presentation and pacing," says Foertsch. "It's got a lot of space to innovate in. And so for us, those are kind of the things we focus on. And I think we've made a few games in the past that have displayed those things that are just like tips of icebergs in a lot of cases."