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GamesRadar
GamesRadar
Technology
Dustin Bailey

BioWare veteran says "flying is Anthem's best feature" but also its "worst feature" because it broke the game, and reckons Monster Hunter is a great example of how to add "really crazy things" without the broken part

Anthem.

Anthem, BioWare's now-dead live-service game, got its fair share of flak at launch, but there's one thing pretty much everyone who's played it can agree on: the flying was awesome. Mark Darrah, a veteran BioWare dev who was tasked with getting Anthem over the finish line after a troubled development cycle, agrees that flight is the game's best feature, but it also made creating everything else way, way harder.

"Flying in Anthem is amazing," Darrah says in a new video breaking down the game's development. "It feels great every single time. It feels like you are throwing yourself into the void and then catching yourself before you fall to your death. It feels good. It lets you move around the world. It lets you explore this really large, really interesting space in a really cool way."

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