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GamesRadar
GamesRadar
Technology
Jordan Gerblick

BioWare realized late in Anthem's development that "this game was coming in on fire" after EA told the devs "we were targeting a game in the 70s" on Metacritic

Anthem.

Someone high up at EA must've seen the writing on the wall in the months before Anthem launched, as former BioWare executive producer Mark Darrah says the devs were told expectations were for a Metacritic score somewhere in the 70s - not bad, but a far cry from previous BioWare games.

At this point, with Anthem being pulled offline in January, it's safe to say the general reaction to the live-service shooter has been one of great disappointment, and it seems toward the end of the game's development, even BioWare wasn't entirely surprised.

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