
In a blog post that studio manager Gary McKay said was "deeply painful and humbling to write," BioWare announced that it is laying off roughly 50 employees in order to "preserve the health of the studio and better enable us to do what we do best: create exceptional story-driven single-player experiences filled with vast worlds and rich characters."
"In order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, we must shift towards a more agile and more focused studio," McKay wrote. "It will allow our developers to iterate quickly, unlock more creativity, and form a clear vision of what we’re building before development ramps up.