
Dragon Age: The Veilguard is officially out in the wild, and BioWare is hoping its success will bring the studio back into the fans' good graces.
A new Bloomberg report details Dragon Age: The Veilguard's turbulent development, which saw the project go through two internal reboots, first from a single-player RPG to a live-service game and then back to the single-player RPG that ultimately released on Halloween. BioWare boss Gary McKay told Bloomberg "a lot of things started to fall into place" following the decision to ditch the live-service idea and go back to the studio's roots.