
Before BioShock visionary Ken Levine could guide his new studio Ghost Story Games toward releasing the narrative FPS Judas, Levine's first new release in about a decade, he had to go to war with himself.
Levine remembers struggling with heavy self-doubt while developing BioShock Infinite around 2010, describing the battle in a new interview with YouTuber MrMattyPlays and calling that period of his life his "hardest time" with high expectations for himself.