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GamesRadar
GamesRadar
Technology
Ashley Bardhan

BioShock 2 could have had a "Big Sister scare" system that was way ahead of its time, says designer – but he's "finally" using the idea in his new deckbuilder about beating the Devil: "It has added so much life"

BioShock 2.

BioShock 2's supercharged Big Sister enemies could have been a lot freakier if the shooter's developer 2K had gone with an abandoned concept from designer David Lindsey Pittman. Actually, maybe it's better that 2K didn't – after more than a decade, Pittman's using his idea of a "dynamic 'Big Sister scare' system" for his own new game.

"Way way back in the day on BioShock 2," Pittman writes on Bluesky, "me and [senior designer] Kent Hudson talked about doing a dynamic 'Big Sister scare' system, where we'd spawn the ostensible villain at the edge of your vision any time the game's tempo slowed down."

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