
BioShock 2's supercharged Big Sister enemies could have been a lot freakier if the shooter's developer 2K had gone with an abandoned concept from designer David Lindsey Pittman. Actually, maybe it's better that 2K didn't – after more than a decade, Pittman's using his idea of a "dynamic 'Big Sister scare' system" for his own new game.
"Way way back in the day on BioShock 2," Pittman writes on Bluesky, "me and [senior designer] Kent Hudson talked about doing a dynamic 'Big Sister scare' system, where we'd spawn the ostensible villain at the edge of your vision any time the game's tempo slowed down."