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PC Gamer
PC Gamer
Rich Stanton

Bethesda veteran says less RPG complexity in the Elder Scrolls series is good, actually: 'We got rid of attributes in Skyrim and you know who complained? Almost nobody'

The Dragonborn looking up and shouting.

In a new interview with PressBoxPR, Bethesda veteran and Skyrim's lead designer Bruce Nesmith talks at length about his time at the studio. Among the topics Nesmith addresses is why it wouldn't make sense to switch to Unreal Engine, and how studio head Todd Howard is an inveterate fiddler, even if he "desperately" tries not to be.

Nesmith has some pretty firm beliefs about decisions that have been made about the hugely popular Elder Scrolls series over time, at least one of which had my esteemed colleague Joshua Wolens despairing (it's a lore thing). He's asked about the idea of lowering barriers to entry for new players within the series, and whether it's a trend he expects to see continue with The Elder Scrolls 6.

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