Get all your news in one place.
100's of premium titles.
One app.
Start reading
Windows Central
Windows Central
Technology
Brendan Lowry

Bethesda's Todd Howard reveals one of Fallout 3's biggest DLCs came from how much everyone hated the RPG's ending — "I’ll give us an average grade on that"

Fallout 3.

After acquiring the complete rights to the Fallout series from Interplay Entertainment and Black Isle Studios in 2007, The Elder Scrolls developer Bethesda took its first crack at the post-nuclear RPG franchise with 2008's Fallout 3. Released across Xbox, Windows PC, and PlayStation, it was a critical and commercial success, with players greatly appreciating how well it translated the isometric series into 3D spaces.

"The sort of vindication for us was, when we did PAX, we had this big live demo of Fallout 3 where everyone could play for, like, a half hour or something. ... We were very nervous. Like, 'Hopefully this goes off without a hitch,'" lead designer Emil Pagliarulo told Game Informer in its excellent An Oral History of Fallout interview.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.