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GamesRadar
GamesRadar
Technology
Dustin Bailey

Behold, a Super Mario 64 player discovered that a 34-frame loop repeated 2.8 million times over 36 days can make a log drift through a cliff: "This has no currently known purpose"

Super Mario 64 log drift.

Few games have been broken down and analyzed the way Super Mario 64 has, but I'm having a difficult time thinking of a more delightfully obscure piece of trivia than this: the game's rolling log can be pushed out of its starting position because of floating point rounding errors.

There's a big rolling log on Super Mario 64's Tall, Tall Mountain course that, normally, you just move slightly from side to side in order to reach the highest parts of the level. But modder and tool-assisted speedrun creator Sjmhrp discovered a very strange behavior from this log in 2024, which was more recently brought to the Mario fandom's attention by venerable trivia aggregator Supper Mario Broth on Bluesky.

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