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PC Gamer
PC Gamer
Justin Wagner

Before Paradox became king of grand strategy, it made a Baldur's Gate-inspired RPG doomed by 'bugs, many and diverse, some more interesting than the gameplay'

The Viking protagonist of Valhalla Chronicles stands with an axe slung over one shoulder over an image of two giants' faces.

Paradox has always dabbled in a smorgasbord of styles, especially when you consider all its published games, but its in-house efforts are almost all grand strategy games where you paint real-world provinces your favorite color. But before it had solidified that reputation, it was trying to make a name in other genres. Trying, and failing spectacularly.

In an interview with PC Gamer news writer Joshua Wolens, Andersson recalled one of the studio's earliest games: "If you want to laugh, Google Valhalla Chronicles. We had the best comment ever on that one: 'bugs, many and diverse, some more interesting than the gameplay.'"

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