
Paradox has always dabbled in a smorgasbord of styles, especially when you consider all its published games, but its in-house efforts are almost all grand strategy games where you paint real-world provinces your favorite color. But before it had solidified that reputation, it was trying to make a name in other genres. Trying, and failing spectacularly.
In an interview with PC Gamer news writer Joshua Wolens, Andersson recalled one of the studio's earliest games: "If you want to laugh, Google Valhalla Chronicles. We had the best comment ever on that one: 'bugs, many and diverse, some more interesting than the gameplay.'"