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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Beast of Reincarnation's battles are about "the joyful dilemma of choice", building on the director's Pokemon battle planning expertise

Beast of Reincarnation screenshot which shows the protagonist engaged in close-quarters combat with three enemies .

Beast of Reincarnation is shaping up to be an ambitious action RPG departure from Pokemon developer Game Freak. Centering on Emma, a 'blighted one' swordswoman with plant powers, and her fierce canine companion Koo, they must fight through a post-apocalyptic, overgrown Japan against corruptive forces in the year 4026.

In my previous discussion with game director Kota Furushima around Beast of Reincarnation's showcase during the Xbox Developer Direct 2026, we touched on the game's unique combat. Controlling both Emma and Koo, the former uses flashy, real-time attacks like parries, while the latter is controlled through a time-slowing command menu (a little like in Final Fantasy 7 Remake) as they fight mechanical golems and animal-plant hybrids called nushi. Now, I've been able to ask Furushima a little bit more about how the hybrid combat came together.

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