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Windows Central
Windows Central
Technology
Brendan Lowry

Battlefield 6 producer says devs can't make new maps faster because "we’re a team of a certain size" — 4 studios are working on EA's best-selling shooter

Screenshot taken from the Battlefield 6 reveal trailer.

While Battlefield 6 had an incredible start at launch last year that saw it become the best-selling game of 2025, the game's player base has rapidly tapered off in the new year, with many disappointed in the quality of Battlefield Studios' live-service support of the combined arms multiplayer FPS thus far.

One of the biggest complaints from players is that the developers have done a poor job bringing new high-quality maps to the shooter, as both Season 1 and the ongoing Season 2 only feature two maps added (or being added) over a three-month period. In contrast, previous titles like Battlefield 4 delivered four maps in that timeframe.

Fans have also been dissatisfied with the size of Battlefield 6's maps in general, as only two — the remake of Operation Firestorm and Mirak Valley — truly deliver the huge arena players want for a balance of healthy engagements between infantry, ground vehicles, and aircraft. Newer maps like Eastwood and Contaminated have been received well, but still don't provide the colossal play spaces that fans want.

Feedback about the desire for new and larger maps delivered at a faster cadence has been loud and clear, and in a new interview, Battlefield Studios producer Alexia Christofi addressed the matter, explaining that while the developers understand how hungry players are for more maps, they're limited by the fact they're "a team of a certain size," and "don’t want to sacrifice quality" for speed.

"Quality is at the core of everything we do. There are worlds in which we release hundreds of maps, but they’re not fun. We never want to do that. We’re releasing on a cadence where we feel the maps are up to quality and we’re happy with how they play, the variety they give to the players," she explained.

"I completely empathize with players when they want more maps and more content. They talk about that because they’re passionate about the game, passionate about the franchise," Christofi added. "But we’re a team of a certain size. We don’t want to sacrifice quality."

Battlefield 6 Season 2's new Contaminated map is definitely a big step in the right direction, but players still want bigger maps — and want them faster, too. (Image credit: Electronic Arts)

Notably, these comments come a few weeks after seasons producer Philipp Girette said that "we've heard the message very clear" regarding the push for larger and more maps, but noted that "It takes a really long time to make these maps," and that the devs "have to be very targeted in what we do."

Statements like these come as something of a surprise to many, seeing as the Battlefield series is currently being worked on by four teams — DICE, Criterion Games, Ripple Effect, and Motive Studio — that are all under the Battlefield Studios banner. The franchise is also overseen by Electronic Arts, one of the biggest game publishers in the world.

With those things in mind, it's frustrating to hear that the Battlefield devs are limited by size and have to be selective with their planning. One can't help but wonder about the creative process behind the scenes, especially after a report last year detailed how Battlefield 6 development was plagued by "extraordinary stress and long hours."

Another thing to keep in mind is that many developers these days depend substantially on temporary partnerships with contractors. Perhaps Battlefield Studios no longer have support from devs like these and is struggling to meet player demands with its post-launch support as a result, though this is just speculation, as are theories that most of Battlefield's developers are already working on the next game.

Regardless of the "why," one thing is clear right now: Battlefield 6 players aren't satisfied with the speed of the game's content delivery, and I'm worried that's going to hurt the longevity of what I consider to be one of the best new shooter games we've gotten in years. Hopefully the developers can find a way to move faster.

How do you feel about Battlefield 6's content delivery?

The quality of Battlefield 6's live-service updates has been a major point of contention for players since the game's release last year. How do you feel about it? Are you frustrated with the pace and quality of content additions like new maps, or are you satisfied with how they've come so far? Let me know in the comments.


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