
Battlefield 6's movement has emerged as the hot button issue defining the game's balance, with EA's decision to nerf certain mechanics having divided players into two camps: those that think movement has been overnerfed and those with the opinion that the increased risk/reward makes for a more grounded FPS.
In simplified terms, as coined by one Jean Martin on Twitter, the Battlefield 6 player base has been split into two opposing viewpoints: "zoomers" who were happy with how movement worked in the beta, and "Battledads" who prefer the post-nerf movement in the full release. "Can we get an inbetween to please all the community?" Martin asked principal game designer Florian Le Bihan.