
A recurring complaint of Battlefield 6 has been the size of the maps, with the FPS lacking the bigger playgrounds the series is known for. The devs are aware of this, and on the back of Season 2's launch, they're keeping player requests in mind, but it's not a simple creative choice.
Phil Girette, a producer on Battlefield 6, explained to TheGamer why it can't be an immediate shift. "We see that feedback, and hear it very loudly," he says. "More maps is, of course, something that we will look more into. But also maps are one of the most time-intensive things that we build. We'll need some more time."
He points out, rightly, that Season 2 has two maps, one of which is on the bigger end of the scale. These things are part of what EA and the Battlefield studios want to bring to the shooter, but getting them to standard is, as he suggests, a process.
"We need to make sure that the maps hit the quality and match the expectations of what the players want," Girette states. "We're already testing Golmud Railway early on Labs now, so that's a step in the right direction."
Indeed, Golmud Railway, a fan-favorite map from Battlefield 4, is getting remade for the current installment. Although it's in playtesting, it might be a while before we actually see it, and understand what changes were made. Nonetheless, it'll bring some of the scale and explosive energy people are clearly yearning for.
While it mightn't be everything you'd like from Battlefield 6, Season 2 still has plenty to offer, even if it did arrive slightly late. Two modes, on top of a pair of new maps, should provide ample chaos, while we wait and see what the next major updates have to offer.