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GamesRadar
Technology
Anthony McGlynn

Battlefield 6 2026 roadmap shows EA hopes to win players back with way more maps, including "legendary" Battlefield 4 and Battlefield 3 maps

Battlefield 6.

Despite a purportedly huge launch, 2026 hasn't been especially kind to Battlefield 6, what with EA laying off a number of devs associated with the FPS back in March. Now, in order to generate some renewed buzz for the shooter, the roadmap for the rest of the year has been unveiled, and I hope you like new maps, because there are plenty.

To start us off, in May, two classic areas have been re-imagined to the "visual fidelity and gameplay" of Battlefield 6, a press release states. First up is the one players have been waiting for, the remake of Railway to Golmud, from Battlefield 4.

Not only is this the return of a fan-favorite sandbox, but it'll be the biggest map of the current selection to date, helping to ease some of the displeasure at the lack of substantive playgrounds in the sixth mainline entry so far. Right on the heels of Railway to Golmud, then, is a redux of Grand Bazaar from Battlefield 3, renamed Cairo Bazaar.

A quads mode for Redsec is coming, and some new weapons to boot. Moving into July for the next phase, another two maps are included: Tsuru Reef and Wake Island. They both contain large bodies of water, which is fitting because naval battles are coming in tandem. Custom lobbies and spectator mode are part of the July rollout as well.

Proximity chat is on the docket too, for an undetermined date, and a further three maps will come in the fall, as we head into the one year anniversary of the game's release. Likewise, there'll be further avenues for especially skilled players to test their mettle.

"The Open and Elite competitive series, the pinnacle of competition in Battlefield, will arrive this year following our work with players in evolving the Ranked Play experience," says the press release. "This series will showcase the absolute best competitive play that Battlefield has to offer on the global stage."

"The fundamentals of FPS should drive our decision": Battlefield 6 designers say developers have a "responsibility" to make games intuitive

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