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Tom’s Hardware
Tom’s Hardware
Technology
Christopher Harper

Basemark Breaking Limit benchmark tests ray traced gaming performance across diverse platforms — Windows, Linux, iOS, and Android

Official render from Basemark's latest Breaking Limit cross-platform RT benchmark.

Those hoping for a more diverse pool of cross-platform benchmarking tools will be pleased to hear that Basemark, through its GPUScore division, has announced a new ray tracing (RT) benchmark dubbed Breaking Limit. This flexible new benchmarking software is targeted at current-gen Android and iOS mobile devices, as well as Windows and Linux computers.

Techniques tested by the new benchmark include global illumination (how light sources interact with the environment and each other), ray-traced shadows and reflections, and even support for FSR 2 and DLSS 2 upscaling in the "Ultra" version. Since most users playing games with RT enabled are going to also be enabling some kind of image upscaling or resolution scaling to improve performance, the inclusion of DLSS 2 and FSR 2 is nice, though we hope to see updates that add Frame Generation and perhaps even Intel XeSS to the equation.

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