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GamesRadar
GamesRadar
Technology
Scott McCrae

Banjo-Kazooie creator reveals that the mythical "Stop 'N' Swop" feature was originally bigger than we ever knew, with Donkey Kong 64 being a planned part of the process

Banjo-Kazooie.

Banjo-Kazooie director and long-time Rare staffer Gregg Mayles has revealed the original design document for the mythical Stop 'N' Swop system, revealing that Donkey Kong was also involved in the process.

Mayles, who left Rare earlier this year following the cancellation of Everwild (which in itself was a part of Microsoft's sweeping layoffs), posted a document on Twitter (spotted by DK Vine) revealing plans for the "Coldswap" mechanic, which was known as the Stop 'N' Swop in Banjo-Kazooie. Not only did these documents reveal that Donkey Kong 64 was also going to be part of the process but that Donkey Kong would become an unlockable character in Banjo-Tooie's multiplayer mode at the end of it.

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