
Baldur's Gate 3 is not a singular story. Yes, you're always going to be on a quest related to the mind flayer tadpole stuck in your brain, but otherwise the story weaves its way around your decisions, reacting to your class, species, relationships and dialogue choices. This alone is not unusual for a D&D-inspired game, or one crafted by developer Larian, but the extent of its openness still seems poised to impress.
We recently sent mag editor Robert Jones to the current home of Baldur's Gate, in Ghent, Belgium, to see just how reactive the RPG actually is. He got to play with The Dark Urge, a newly announced potential companion who, like all of them, you can also play as. Choosing this background means you'll spend the game as a character with voices in their head compelling them to do rather nasty things, which in Rob's playthrough was bad news for magical companion Gale.