
Baldur's Gate 3 is an RPG that forces you to make tough choices constantly—choices that can very easily end in you having to kill people you once considered friends, especially if an important dice roll doesn't end in your favour. But no choice has left me second guessing myself quite as much as a crucial decision that appears at the end of Act 2.
Naturally, we're entering Big Spoiler territory for the climax of Act 2 here—you have been warned. OK, with that warning out of the way, let's dig into the thing that I've been agonising over all weekend, prompting much soul-searching and the reloading of an old save.