
Baldur's Gate 3 is a breathtaking RPG narrative told in three acts—it's also been the bane of my life for the past couple of weeks. I'm starting to feel like Phil Connors in Groundhog Day: an indestructible god powered by foresight stuck in a time loop. Except Connors had no choice—I'm doing this to myself for some reason.
I'm not usually a permadeath guy, but there's something about the game's Honour Mode (a difficulty where death is final—at least if you want to earn yourself a set of fancy golden dice when you roll credits) that keeps me coming back. Maybe it's because I've already had a satisfying time with the game, and I want to challenge myself. Maybe I like to fixate on insurmountable tasks, or maybe my brain's just broken.