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GamesRadar
GamesRadar
Technology
Austin Wood

Baldur's Gate 3's iconic Moonrise Towers was almost twice its final size, but director Swen Vincke says "the game was getting too big so we had to cut that"

Baldur's Gate 3's Ketheric on his throne.

Act 2 of Baldur's Gate 3 sends you through Moonrise Towers, a base for the cult of the Absolute and the intermittent headquarters for several key villains. According to director and Larian boss Swen Vincke, this key area was once designed as two individual towers, potentially doubling the size of an already hefty dungeon, but had to be cut down during development. Spoilers for Act 2 ahead. 

In a new interview with BAFTA, Vincke reveals "Moonrise Towers used to be two towers, and we shipped with only one tower. For a long time there was actually the ruins of the second tower, and then we removed that also so it's only one tower. Originally, we planned on having two towers." 

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