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PC Gamer
PC Gamer
Sean Martin

Baldur's Gate 3 Legendary items and where to get them

Baldur's Gate 3 Legendary item

The Baldur's Gate 3 Legendary items are the most powerful you can get in the game, and usually lie at the end of tricky puzzles or complicated questlines. Each one of these items comes with its own range of special abilities and often has multiple bound spells that tie into its functionality. These can be passive benefits like removing fall damage or preventing you from being blinded, or they can be more on-the-nose, as with Nyrulna's thunder explosions when you hurl the trident at enemies.

Since I'm still playing the game, I haven't found every Legendary item yet, but I've included a decent variety, from weapons to legendary books that grant strong spells. I'll also be sure to add more Legendary weapons and items as I find them. All that said, here are the Baldur's Gate 3 Legendary items I've found so far along with how to get them yourself.

The Blood of Lathander

(Image credit: Larian)
  • Weapon type: Mace
  • Lathander's Blessing: Once per long rest, when your hit points are reduced to zero, you regain 2-12 hitpoints. Allies within nine metres regain 1-6 hit points.
  • Lathander's Light: Sheds holy light in a six metre radius. In combat, fiends and undead standing in the light are blinded, unless they pass a constitution save.
  • Bound spells: Sunbeam

You can get this glowing mace in the Rosymorn Monastery in the Mountain Pass, specifically in Creche Y'llek below it. You'll have to find your way to the Inquisitor's chamber and then solve a few puzzles, including how not to nuke the monastery when you nick the mace itself. The Blood of Lathander is especially good to claim before the Shadow-Cursed Lands, since it creates light, and is a strong early choice for Shadowheart. 

Selune's Spear of Night

(Image credit: Larian)
  • Weapon type: Spear
  • Selune's Blessing: You gain advantage on wisdom saving throws and perception checks.
  • Darkvision: You can see in the dark up to 12 metres.
  • Bound spells: Moonbeam and Moonmote

This legendary spear is one of the two weapon variations you get depending on the Nightsong choice that Shadowheart makes near the end of act 2. This transforms the regular Spear of the Night you get in the Silent Library into either this version or the one below. Selune's Spear of Night is yours if you save Nightsong and Shadowheart, and I generally think it's the better weapon because Moonbeam is an absurdly powerful spell if you line it up right to hit lots of enemies.

Shar's Spear of Evening

(Image credit: Larian)
  • Weapon type: Spear
  • Shar's Blessing: You gain advantage on saving throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 to creatures that are similarly obscured.
  • Blind Immunity: The wearer cannot be blinded.
  • Bound spells: Shar's Darkness

Shar's Spear of Evening is what you'll get if Shadowheart kills the Nightsong and it's perfect if you want a weapon that just generally buffs you when you're in darkness, but also gives you the ability to create that darkness yourself with its bound spell. Still, it's no Moonbeam.

Nyrulna

(Image credit: Larian)
  • Weapon type: Trident
  • Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3-12 thunder damage in a six metre blast.
  • Veil of the Wind: You gain +3 metre bonus to movement speed and jump distance. Equipping this weapon gives you immunity to fall damage.
  • Nyrulna glowing: This object shines with a glowing light in a radius of six metres.

This legendary trident comes from the Circus of Last Days near Rivington from act 3 onwards, specifically, by outwitting Akabi the Djinni to win the jackpot of his wheel of fortune. The key thing you need to do is pickpocket his magic ring—which he uses to rig the game—and then spin the wheel. Akabi will accuse you of cheating and teleport you to a jungle with monsters, but if you make it to the portal, you'll find a chest with Nyrulna. This trident is very strong, both in providing passive bonuses like its fall damage immunity, but also as a throwing weapon. 

Crimson Mischief

(Image credit: Larian)
  • Weapon type: Shortsword
  • Prey Upon the Weak: This weapon deals an additional 1-4 piercing damage against targets below 50% HP.
  • Redvein Savary (main-hand): When you make an attack with advantage, you deal 7 additional piercing damage.
  • Crimson Weapon (off-hand): When you make an attack with your off-hand weapon, you can add your ability modifier to the damage of the attack.

While this shortsword and the dagger below it are separate weapons, you'll get them as a pair when you defeat Orin in the Temple of Bhaal in the Undercity in act 3. You can gain access to the temple by following the questline around investigating the murders in the city. These weapons can be used individually, but their main-hand and off-hand skills are very complementary. 

Bloodthirst

(Image credit: Larian)
  • Weapon type: Dagger
  • Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. 
  • Exploit Weakness (main-hand): Creatures hit with this weapon receive vulnerability to piercing damage.
  • True Strike Riposte (off-hand): When a creature misses you with a melee attack, you can retaliate and gain True Strike.
  • Bound spells: True Strike

The greatest strength of this pair of weapons is how versatile and interchangeable they are in terms of being used either in the main-hand or off-hand. That said, I think Bloodthirst is strongest when used off-hand for that amazing True Strike Riposte ability, especially if your character is good at dodging attacks.

Viconia's Walking Fortress

(Image credit: Larian)
  • Item type: Shield
  • Rebuke the Mighty: When a foe hits you with a melee attack, you can use your reaction to deal 2-8 force damage and knock it prone unless it succeeds a Dexterity check.
  • Spellguard: You gain advantage on saving throws against spells. Spell attack rolls against you have disadvantage.
  • Bound spells: Reflective Shell and Warding Guard

This shield comes from Viconia DeVir in the House of Grief in the Lower City during act 3. If you're following Shadowheart's quest, you'll potentially end up fighting her—and perhaps the entire Cult of Shar, but either way, this is Viconia's shield. It's real good, too, providing armour class +3, protective spells, and a damage-dealing twist on your usual shield bash reaction with the Rebuke the Mighty ability. 

Markoheshkir

(Image credit: Larian)
  • Weapon type: Quarterstaff
  • Arcane Enhancement: You gain a +1 to Spell Save DC and spell attack rolls.
  • Arcane Battery: The next spell you cast when this is toggled active doesn't consume a spell slot.
  • Bound spells: Kereska's Favour

This is the best staff in the game for spellcasting that I've found, and you can get it in Ramazith's Tower in the Lower City. The easiest way to get here is as part of the Nightsong quest, heading to Sorcerous Sundries, and then through the portal to the tower where the wizard Loroakkan lives. Use the "Below" button on the lower floor of the tower to transport to where this is protected by a barrier. Pull the lever and pass an Arcana check to unlock it. This staff is really good for Gale since the Arcane Battery ability stacks nicely alongside his Arcane Recovery ability, and Kereska's Favour makes it a tad easier for him to survive.

The Red Knight's Final Stratagem

(Image credit: Larian)
  • Item type: Book
  • Spell: Curriculum of Strategy - Artistry of War (Level 5 Evocation)

I included this book right after the staff because it's only a button press away. From where you get Markoheshkir in Ramazith's Tower, hit the "Vault" button and you'll be transported to a room with a display case that has this book inside. Reading the book will give you the powerful Scroll of Artistry of War that your wizard can learn. The spell deals 18-78 force damage as you summon six spectral strategists and choose individually who they target. 

The Annals of Karsus

(Image credit: Larian)
  • Item type: Book
  • Spell: Dethrone (Level 5 Necromancy)

This book isn't far past the previous one. If you keep heading through the doors from where you found The Red Knight's Final Stratagem, you'll come to a door labelled Ramazith. Unlock this and, being wary of traps, head through the Silverhand door, the Evocation door, then turn around and go through the Silver door to find a lever you can pull. This will unlock the Karsus Vault back in the original room and you can find the book inside. Reading it gives you the Scroll of Dethrone, which your wizard can also learn, dealing 30-80 Necrotic damage, and half damage even on a save.

The Tharciate Codex

(Image credit: Larian)
  • Item type: Book
  • Condition: Tharciate Withering and then Tharciate Vigor

The final legendary book in the Sorcerous Vault is behind the Elminster door. Again, being wary of traps, head through the Silverhand door, the Abjuration door, then the Wish door to find a lever unlocking the vault. Inside, you'll find The Tharciate Codex. Now, this one doesn't give you a spell when you read it, but if you have the Necromancy of Thay and its Dark Amethyst key, you can get the Danse Macabre spell that lets you summon six ghouls and it's honestly one of the most powerful spells I've come across, though the linked guide deals with all that. Reading this book will give you Tharciate Withering, reducing your constitution by five. You'll need this effect to read Necromancy of Thay, but once done, you can use the Remove Curse spell, and the condition will convert to Tharciate Vigor, giving you 20 temporary HP every time you long rest.

Mask of the Shapeshifter

(Image credit: Larian)
  • Item type: Helmet
  • Bound spells: Shapeshift

There isn't too much to say about this one since it's DLC you get from the Deluxe Edition of the game. It isn't especially powerful since it only grants Shapeshift, but you can use it as soon as you access your camp, making it quite a good early game item.

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