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GamesRadar
GamesRadar
Technology
Anthony McGlynn

Baldur's Gate 3 had so "many people involved" that there are all sorts of influences running through Larian, with one combat dev being "a big JRPG fan" but the CEO being "an Ultima guy"

A close up of Laezel in the Baldur's Gate 3 evil ending for the character.

It takes a large team to make games like Baldur's Gate 3 and Divinity: Original Sin 2. So large, the specific influences are extremely varied and hard to pin down, to the point that when asked if certain genres help shape the output of Larian Studios, director of publishing Michael Douse can only speculate.

On Twitter, he was asked by a fan if JRPGs are part of the tapestry Larian draws on, in response to a post celebrating Dragon Quest 7 Reimagined. "Many people involved," Douse replies. "One of our combat guys is a big JRPG fan for example, but I don't know about Nick."

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