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GamesRadar
GamesRadar
Technology
Jordan Gerblick

Baldur's Gate 3 director says "a lot has become lost in translation" since Divinity's announcement and the AI blowback that followed: "It would be irresponsible for us not to evaluate new technologies"

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Baldur's Gate 3 director Swen Vincke says "a lot has become lost in translation" since Larian's announcement of Divinity and the intense AI backlash that followed comments made by Vincke seemingly in embrace of AI in game development.

When Divinity was announced at The Game Awards 2025, initial reactions ranged from intense anticipation, to disgust at some of the more explicit content, and confusion about whether the game will be a turn-based CRPG like the Original Sin games, or if it were an action-RPG like the Diablo-inspired early entries to the Divinity series. But, just a few days later, Vincke did a couple of interviews where he candidly explained how AI is helping accelerate Divinity's development. In short, you won't see any AI-generated content in the game, but AI is being used for placeholder text, concept art, and other tasks.

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