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GamesRadar
GamesRadar
Technology
Iain Harris

Baldur's Gate 3 devs had to overcome "incredible pressure" when starting its "very ambitious" new RPG: "If we can't follow our gut," then "it's going to be a disaster"

A screenshot of a character with red hair in Baldur's Gate 3.

Larian Studios CEO Swen Vincke admits the team felt "incredible pressure" to match the success of Baldur's Gate 3 on its next RPG at one point, though thankfully "we're past that phase now." 

Speaking to GamesRadar+ following his keynote at the Digital Dragons conference, Vincke touches on the weight of success and how they've already managed to move past it so that they may continue to work on new RPGs unencumbered. 

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