
Baldur's Gate 3 has been praised for the lengths it goes to to allow players to carve their own path through its story - but during development, that freedom was often a point of concern for its developers.
In an interview with GQ, a number of developers weighed in on their reaction to finally releasing the game after six years in development. Writing director Adam Smith mentioned his "overwhelming" sense of relief, discussing how "sometimes we'd do a playthrough and at the end of it, you'd go 'this is really, really good'. Sometimes you'd do a playthrough and go, 'this is so close to being good. But right now, it's really not very good'.