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PC Gamer
PC Gamer
Jody Macgregor

Baldur's Gate 3 devs considered a first-person dialogue camera, weren't sure it would have cinematics: 'the next thing we know they're zooming in on a goblin toe'

Baldur's Gate 3 developers Larian hosted a panel at PAX West in celebration of the year since its release, and it's a well deserved hour-long victory lap of a retrospective. While the creation of Baldur's Gate 3 has been well-covered since launch, there are still interesting things to discuss. Like the fact it almost didn't have cinematics.

"During early access we weren't sure if cinematics were going to happen at all," said art director Alena Dubrovina. "We had a couple of proof of concepts and we were still like, OK are we doing it? Are we not doing it? Then we decided to do it. We decided that the camera is going to be quite far away from the character and we're never gonna zoom in as close, and the next thing we know they're zooming in on a goblin toe."

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