
Having logged somewhere in the neighborhood of 75 hours (not accounting for my shameless overuse of save scumming), I feel like my playtime pales in comparison to pretty much everyone else playing Baldur's Gate 3. And even so, principal narrative designer Lawrence Schick expects the RPG to continue yielding new discoveries, including by the developers themselves, for literal years to come.
"Every stone will not be turned for years because so much of the game is a concatenation of unlikely variables," Schick told Inverse. "There's stuff that people will be discovering, including us, because of the way it was built, with synergies, and layers, and interacting reactivity. It astounds us, the stuff that comes up."