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GamesRadar
GamesRadar
Technology
Heather Wald

Avowed's focus on choice and consequence means "most players won't discover 100% of what you've built for them", but Obsidian wouldn't have it any other way

Avowed.

Choice is massive in Avowed. We've seen glimpses of this already – most recently during this month's Xbox Developer Direct, and first-hand from Obsidian itself in conversation with GamesRadar+ – which has given us a closer look at the upcoming action RPG's first-person, flexible combat system that will let us choose our own loadouts. But the freedom to steer our own journey will also feed into the various scenarios we'll face in the Living Lands. From how we decide to navigate difficult decisions to how much time we want to spend exploring, it sounds as though it has all the ingredients to let us play out a fantasy of our own making in a world built upon the Pillars of Eternity Universe. 

Choice and consequence are a big draw for me in role-playing games, and I've always loved the way Obsidian has approached this as a studio in some of its previous games. The Outer Worlds and Fallout: New Vegas both presented us with settings ripe for discovery, where our choices were often a matter of life or death. Seeing how your actions have an effect first-hand makes the role-playing experience feel more immersive, and it's why I'm excited to see how this shakes out in Avowed. 

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