
Obsidian has already made clear that Avowed is going to be smaller in scope than the massive Skyrim-style RPGs you might want to compare it to, more akin the studio's previous first-person RPG, The Outer Worlds. Part of the reason for that is that the devs themselves don't have the gaming time they used to, and they want to build a game that respects your time by letting you decide how much to invest in it.
"It's not this 10,000-hour epic," lead art director Matt Hansen tells GamesRadar+. "We're also a really small team relative to a lot of larger-scale games. Being able to focus in on what we've got and make it really a solid experience was really critical. And also, selfishly, man, I'm getting older. I got a lot of responsibilities. I don't got time for a 500-hour game, and I know a lot of our players don't."