Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
James Winspear

"At the time survival horror was changing. 'How action-oriented do we get?'": 16 years on, Tomm Hulett reflects on Silent Hill: Homecoming

A crop of the key art for Silent Hill: Homecoming used on the box, showing a family portrait scuffed and rusted.

Developed by US-based The Collective (which had merged with another company to become Double Helix by the time the game was released), Silent Hill: Homecoming follows Alex Shepherd, a recently discharged US soldier who returns to his hometown of Shepherd's Glen to find it disturbingly altered. The empty streets are falling apart, his mother is catatonic, and his little brother Josh is missing. Vowing to recover his younger sibling, Alex's descent into madness sees him uncovering the hideous connection between Shepherd's Glen and Silent Hill, while learning how the ties that bind can also cut.

Put into production at roughly the same time as Origins and released on PS3, Homecoming was Konami's first true attempt to give the series the triple-A treatment. "[For Konami US] it was like, 'Homecoming is the Big One,'" recalls Tomm Hulett, who worked as a producer on most of the Western Silent Hill games. "[They were saying,] 'This is Silent Hill Five: it's going to be the first one on a next-gen platform, it's going to be where you can finally get to see Silent Hill in HD and so on.'"

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.